I am a 3D artist with experience in sculpting, hard surface modeling, photogrammetry, AI-assisted workflows, and pattern making for clothes and plushies. :-)
My career started at my internship at Massive Shapes, where I learned a full photogrammetry workflow and explored how AI can support both concept art and 3D production. Afterwards, at Kreator Studios, I contributed to an AAA-standard FPS prototype by modeling weapons and equipment, implementing and optimizing photogrammetry garment scans, and AI-generating placeholder assets.
I want to work with others to bring ambitious projects to life, and my long-term goal is to continue developing my expertise in character art, with a particular focus on 3D scanning, to contribute to visually striking projects.
• Produced characters using a full photogrammetry workflow, from mannequin setup and scanning, to optimized 3D assets integrated with MetaHuman.
• Sourced garments and faces based on concept art while ensuring designs were realistic and historically accurate.
• Used AI tools to speed up 3D modeling and texturing, as well as for generating concept art.
• Modeled and textured hard-surface weapons for the studio’s shooter prototype.
• Optimized photogrammetry scans and implemented them into the engine.
• AI-generated placeholder assets to accelerate prototype development.