Website powered by
Lina Forsberg
Lina Forsberg
Creative Technologist
Stockholm, Sweden

Summary

I am a 3D artist with experience in sculpting, hard surface modeling, photogrammetry, AI-assisted workflows, and pattern making for clothes and plushies. :-)

My career started at my internship at Massive Shapes, where I learned a full photogrammetry workflow and explored how AI can support both concept art and 3D production. Afterwards, at Kreator Studios, I contributed to an AAA-standard FPS prototype by modeling weapons and equipment, implementing and optimizing photogrammetry garment scans, and AI-generating placeholder assets.

I want to work with others to bring ambitious projects to life, and my long-term goal is to continue developing my expertise in character art, with a particular focus on 3D scanning, to contribute to visually striking projects.

Skills

PhotogrammetryDigital Sculpting3D ModelingRetopologyUV MappingDigital PaintingCharacter ModelingLightingGame DevelopmentConcept ArtTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
SpeedTree
SpeedTree
Unity
Unity
Marvelous Designer
Marvelous Designer
Metashape
Metashape
Instant Meshes
Instant Meshes
xNormal
xNormal
Unreal Engine
Unreal Engine
Arnold
Arnold
CLO
CLO

Reel

Productions

    • Video Game
      Escape 51
    • Year
      2024
    • Role
      Environment Concept Artist, 3D Character Artist, UV-mapper
    • Company
      (student project)

Experience

  • Creative Technologist at SURREALIUM
    Stockholm, Sweden
    December 2025 - Present

  • Freelance Character Artist at Massive Shapes
    Stockholm, SE
    October 2025 - October 2025

  • Intern Character Artist at Massive Shapes
    Stockholm, SE
    March 2025 - June 2025

    • Produced characters using a full photogrammetry workflow, from mannequin setup and scanning, to optimized 3D assets integrated with MetaHuman.

    • Sourced garments and faces based on concept art while ensuring designs were realistic and historically accurate.

    • Used AI tools to speed up 3D modeling and texturing, as well as for generating concept art.

  • Junior 3D Artist at Kreator Studios
    Stockholm, SE
    June 2025 - September 2025

    • Modeled and textured hard-surface weapons for the studio’s shooter prototype.

    • Optimized photogrammetry scans and implemented them into the engine.

    • AI-generated placeholder assets to accelerate prototype development.