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Work in Progress

Have been scanning lots of garments at my internship at Massive Shapes and have started retopologizing them. I'll be updating this post as I make more progress.
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Lit and rendered in Arnold.

High Poly. Not baked

High Poly. Not baked

Low Poly shading. Gloves and turtle neck sweater are coming soon!

Low Poly shading. Gloves and turtle neck sweater are coming soon!

Total amount of tris: 30k

Total amount of tris: 30k

First UV map containing jacket and backpack.

First UV map containing jacket and backpack.

Second UV map containing hat, pants and shoes.

Second UV map containing hat, pants and shoes.