Got a 3D-scan of myself to design clothes in my size and then sew them in real life! Took this opportunity to get more acquainted with retopology, Marvelous, and to learn lighting and rendering in Unreal. :-) - While getting scanned, I moved my fingers a little too much so the texture is kinda bad on the hands. Did a simple overpaint on them in Substance for the render. Furthermore there were like streaks of shadows from the scanning process that I spent quite some time painting away in Substance too. To transfer the texture to the retopologized model I found xNormal to be really good. I did start on hair cards but underestimated how long it takes to place them lol. - The garments I made are almost copies clothes I've seen online, and I mainly focused on making something that fits my proportions. I'm thinking I'll sew the shirt some time in the future when I have leveled up my sewing skills some more. The jeans I'm not so sure about because they seem super difficult to make and I also suspect the pattern I made would not work in real life. :-)